﻿using System;
using System.Collections;
using UnityEngine;
using System;
using System.Collections.Generic;

[Serializable()]
public class GameData
{
    public List<ScoreData> scoreData = new List<ScoreData>();
}

[Serializable]
public class ScoreData
{
    public string dateTime { get; set;}
    public int score { get; set;}
    public int number { get; set;}

    public ScoreData(string date, int score, int number)
    {
        this.dateTime = date;
        this.score = score;
        this.number = number;
    }
}

